<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6486670925481618230</id><updated>2011-11-27T23:20:34.039Z</updated><category term='Clinton R. Nixon'/><category term='Excerto'/><category term='Sistema Solar'/><category term='RPG'/><category term='Resenha'/><category term='Global Frequency'/><category term='Creative Commons'/><category term='GURPS'/><category term='Arkenstone Publishing'/><category term='Capa e Espada'/><category term='Manual 3DeT'/><category term='Videojogo'/><category term='Videogames'/><category term='Vampiro'/><category term='The Invisibles'/><category term='Teaser'/><category term='World of Darkness'/><category term='Filth and Fury'/><category term='3DeT'/><category term='Solar System'/><category term='claypunk'/><category term='Vampire'/><category term='Big Brother Zombie'/><category term='Game Design'/><category term='Fudge'/><category term='Ephebos'/><category term='Inacabado'/><category term='Roleplaying Games'/><category term='Near'/><category term='Crítica'/><category term='Grey Ghost Press'/><category term='Roleplay'/><category term='Jambô'/><category term='Mundo das Trevas'/><category term='3:16 hack'/><category term='101 RPG'/><category term='Steffan O’Sullivan'/><category term='Eero Tuovinen'/><category term='Warren Ellis'/><category term='Jason Bourne'/><category term='Theory'/><category term='Excerpt'/><category term='Defensores de Tóquio'/><category term='Mutants and Masterminds'/><category term='Teoria'/><category term='The Shadow of Yesterday'/><category term='Grim and Gritty'/><category term='WoD'/><category term='Vignette'/><title type='text'>Ideonauta</title><subtitle type='html'>Viajando pelos mundos do RPG! - Travelling through the many worlds of RPG!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-6131121295708362325</id><published>2009-05-26T17:53:00.008+01:00</published><updated>2009-05-26T18:00:58.161+01:00</updated><title type='text'>The purpose of combat</title><summary type='text'>Since its beginning rpg has evolved from simple miniatures combat to something that no self respecting rpg would dedicate at least a few pages to. And if the 400 pound gorilla of all Rpgs can still be considered an rpg, then this means it has taken a complete turn on itself, back to a miniatures game. There are obviously many, many rpg's that do not touch the issue of physical combat, but these </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/6131121295708362325/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=6131121295708362325' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6131121295708362325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6131121295708362325'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/purpose-of-combat.html' title='The purpose of combat'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-1874079869232465795</id><published>2009-05-24T15:10:00.002+01:00</published><updated>2009-05-24T15:11:10.520+01:00</updated><title type='text'>O propósito do combate</title><summary type='text'>Desde os seus primórdios que o rpg evoluiu de simples jogo de combate de miniaturas, para algo que hoje em dia não passa sem ter umas páginas dedicadas ao combate. E, se o gorila de 400 kilos de todos os rpgs pode ser ainda considerado um rpg, então este deu uma volta completa e voltou a ser um jogo de miniaturas. Há obviamente muitos e vários rpg's que não tocam no assunto do combate físico, mas</summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/1874079869232465795/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=1874079869232465795' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1874079869232465795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1874079869232465795'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/o-proposito-do-combate.html' title='O propósito do combate'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-6703582378316127568</id><published>2009-05-21T09:43:00.002+01:00</published><updated>2009-05-21T10:03:29.979+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Teaser'/><category scheme='http://www.blogger.com/atom/ns#' term='3DeT'/><category scheme='http://www.blogger.com/atom/ns#' term='Ephebos'/><title type='text'>Project Ephebos 3D&amp;T - Teaser</title><summary type='text'>This is the Age of Heroes. Carved in ash by Zeus, father of the gods, armed in bronze and tempered by the fires of Troy and Thebes which destroyed a large part of their ancestral Aqueus, it is up to the new generation of demigod heroes to decide the fate of the kingdoms of heroic Greece.Driven by the prolonged absence of their kings, lords of kingdoms such as Pylos, Mycenae and Argos, only their </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/6703582378316127568/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=6703582378316127568' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6703582378316127568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6703582378316127568'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/project-ephebos-3d-teaser.html' title='Project Ephebos 3D&amp;T - Teaser'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-2033298750841229343</id><published>2009-05-19T13:36:00.005+01:00</published><updated>2009-05-19T14:09:20.320+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3:16 hack'/><title type='text'>Tokyo Super Sports Star 316.000</title><summary type='text'>Over on rpg.net people are discussing ways to adapt the excelent 3.16 game to other venues.Being the lazy, fatting, inglorious basterd that I am, I quickly jumped on the train to rescue an old idea of mine that was loosely based on Captain Tsubasa.So I bungled together these quick and dirty rules for a Tokyo Super Sports Star 316.000.Keep the Reputation, because everybody knows if you're a hot </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/2033298750841229343/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=2033298750841229343' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/2033298750841229343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/2033298750841229343'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/tokyo-super-sports-star-316000.html' title='Tokyo Super Sports Star 316.000'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-8268906155560158808</id><published>2009-05-14T11:47:00.001+01:00</published><updated>2009-05-14T21:51:07.559+01:00</updated><title type='text'>What can videogames teach us II</title><summary type='text'>You guys probably don't remember, but I started writing a column I tentatively named "What videogames can teach us", of which you can read the first instalment here. Please scroll down that page for the English version of the post. :-)Today I'm gonna talk about a dear game of mine, Sid Meyer's Pirates, and in my case I'm going to address specifically the PSP version.There are several mini-games </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/8268906155560158808/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=8268906155560158808' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8268906155560158808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8268906155560158808'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/what-can-videogames-teach-us-ii.html' title='What can videogames teach us II'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-408444716289788281</id><published>2009-05-12T16:16:00.002+01:00</published><updated>2009-05-12T16:52:36.974+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='101 RPG'/><title type='text'>A little anedocte about The 101 rpg</title><summary type='text'>The 101 rpg is a mad game full of hyperviolent action on surreal premises. It has been tested to good effect on a couple of seperate events, and it has grown to be a good, filler, game. We hope to make it grow even more into an adult stage with this revision.However, the game has not always been like this.A while ago, say some 9 or 10 years ago, I was writting on a couple of portuguese </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/408444716289788281/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=408444716289788281' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/408444716289788281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/408444716289788281'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/little-anedocte-about-101-rpg.html' title='A little anedocte about The 101 rpg'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-1930996847582290777</id><published>2009-05-06T12:17:00.004+01:00</published><updated>2009-05-12T10:18:24.251+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Global Frequency'/><category scheme='http://www.blogger.com/atom/ns#' term='Warren Ellis'/><category scheme='http://www.blogger.com/atom/ns#' term='The Invisibles'/><category scheme='http://www.blogger.com/atom/ns#' term='101 RPG'/><title type='text'>101 rpg - Preview to Chapter 0 - Intro</title><summary type='text'>Part 0 - IntroWhat is The 101?101 is a narration game of high action stories, world scale conspiracy and bizarre imagination whose protagonists are secret agents inspired on hyper violent comic books and the weirdest conspiracy theories. The game is about this hyper realistic action that stubbornly refuses to let go and grabs our attention to the last minute, while telling us about the impossible</summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/1930996847582290777/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=1930996847582290777' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1930996847582290777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1930996847582290777'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/05/101-rpg-preview-to-chapter-0-intro.html' title='101 rpg - Preview to Chapter 0 - Intro'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-1949819863904838132</id><published>2009-04-08T18:38:00.006+01:00</published><updated>2009-05-12T10:20:22.277+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Global Frequency'/><category scheme='http://www.blogger.com/atom/ns#' term='Warren Ellis'/><category scheme='http://www.blogger.com/atom/ns#' term='Inacabado'/><category scheme='http://www.blogger.com/atom/ns#' term='Teaser'/><category scheme='http://www.blogger.com/atom/ns#' term='The Invisibles'/><category scheme='http://www.blogger.com/atom/ns#' term='101 RPG'/><title type='text'>101 RPG - Preview do Capítulo 0 - Introdução</title><summary type='text'>Parte 0 - IntroduçãoSobre o que é o 101?O 101 é um jogo de narração de estórias de acção vertiginosa, conspiração à escala mundial e imaginação bizarra cujos protagonistas são agentes secretos inspirados em bandas-desenhadas hiperviolentas e nas teorias de conspiração mais estranhas. O jogo é acerca desta acção hiper-realista que teima em não nos deixar e que nos agarra até ao último minuto, </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/1949819863904838132/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=1949819863904838132' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1949819863904838132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1949819863904838132'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/04/101-rpg-preview-do-capitulo-0.html' title='101 RPG - Preview do Capítulo 0 - Introdução'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-7065448789904209004</id><published>2009-04-08T18:06:00.006+01:00</published><updated>2009-05-12T10:21:31.804+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manual 3DeT'/><category scheme='http://www.blogger.com/atom/ns#' term='Teaser'/><category scheme='http://www.blogger.com/atom/ns#' term='3DeT'/><category scheme='http://www.blogger.com/atom/ns#' term='Ephebos'/><title type='text'>Projecto Ephebos 3D&amp;T - Teaser</title><summary type='text'>Esta é a Idade dos Heróis. Esculpidos em freixo por Zeus, pai dos deuses, armados em bronze e temperados pelos fogos de Tróia e de Tebas que destruíram uma grande parte dos seus ancestrais Aqueus, cabe à nova geração de semidivinos heróis decidir o destino dos reinos da Grécia Heróica. Motivados pela ausência prolongada dos seus reis, senhores de reinos tais como Pylos, Micenas e Argos, só a sua </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/7065448789904209004/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=7065448789904209004' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/7065448789904209004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/7065448789904209004'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/04/projecto-ephebos-3d-teaser.html' title='Projecto Ephebos 3D&amp;T - Teaser'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-8232144393516196554</id><published>2009-03-31T18:40:00.003+01:00</published><updated>2009-03-31T18:54:55.862+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie looking for playtesters!</title><summary type='text'>There has been a slight misunderstanding: the game is not complete, not while it hasn't been playtested!So we're looking for a few corageous people to take it upon them and playtest this baby! You know where to look for the files, but here you go:Contestant GenerationTasks, Conflicts and Zombies!Trust, Popularity and InfectionSome mad ideas for Tasks to get you startedHere's hoping to hear from </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/8232144393516196554/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=8232144393516196554' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8232144393516196554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8232144393516196554'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-looking-for.html' title='Big Brother Zombie looking for playtesters!'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-5790485847972537998</id><published>2009-03-13T11:09:00.005Z</published><updated>2009-05-12T10:22:35.340+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Update</title><summary type='text'>BBZ is being discussed in a couple of places. I'm going to post the ideas that sound coolest im my opinion, for these are the ones that fare a better chance of finding themselves in the final version of the game.From San Dee Jota, a registered user at rpg.net:*) Abilities - Looks good. Think you need a Smarts ability, but such a thing also seems counter to the spirit you're going for (besides, </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/5790485847972537998/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=5790485847972537998' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5790485847972537998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5790485847972537998'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-update.html' title='Big Brother Zombie - Update'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-4673747018409288571</id><published>2009-03-11T11:53:00.008Z</published><updated>2009-05-12T10:24:46.201+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Trust, Popularity and Infection</title><summary type='text'>"Paul! Trust me, you be the bait, and when the dead guy runs for you I pump its skull full of lead!" Here I'll cover the final steps of the game, those regarding, as you might have noticed, Trust, Popularity, and Infection.Trust Through forced cooperation or friendship born from facing a common threat, players can simulate these relationships through the allocation of points of Trust. The </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/4673747018409288571/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=4673747018409288571' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4673747018409288571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4673747018409288571'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-trust-popularity-and.html' title='Big Brother Zombie - Trust, Popularity and Infection'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-5588425958160614114</id><published>2009-03-10T15:14:00.009Z</published><updated>2009-05-12T10:25:54.365+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Confiança, Popularidade e Infecção</title><summary type='text'>"Paulo! Confia em mim! Tu fazes de isco, e quando o morto correr para ti eu encho-lhe o crâneo de balázios!"Aqui irei falar sobre os passos finais para o jogo, nomeadamente e como já devem ter reparado, na Confiança, Popularidade e Infecção.ConfiançaAtravés de cooperação forçada ou de amizade que nasce de enfrentar uma ameaça comum, os jogadores poderão simular estes relacionamentos através da </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/5588425958160614114/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=5588425958160614114' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5588425958160614114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5588425958160614114'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-confianca.html' title='Big Brother Zombie - Confiança, Popularidade e Infecção'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-8976330759996305135</id><published>2009-03-08T18:24:00.002Z</published><updated>2009-05-12T10:27:00.176+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Tasks, Conflicts, and Zombies!</title><summary type='text'>"Contestants, your Task for today is simple: inside that Zombie is the key that opens the safe with the chainsaw. You only have to open the safe to have access to a weapon that can turn the game completely!"Here I'll go over some very important details on the game.In any normal edition of Big Brother the Contestants would have Tasks to perform, which would result in points to be transformed into </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/8976330759996305135/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=8976330759996305135' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8976330759996305135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/8976330759996305135'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-contestants.html' title='Big Brother Zombie - Tasks, Conflicts, and Zombies!'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-9035960548687159663</id><published>2009-03-06T23:49:00.008Z</published><updated>2009-05-12T10:27:41.141+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Tarefas, Conflictos e Zombies!</title><summary type='text'>"Concorrentes, a vossa Tarefa para hoje é simples: dentro daquele Zombie está a chave que abre o cofre da motosserra. Só têm que o abrir e tirá-la de lá para terem acesso a uma arma que pode virar o jogo por completo!"Aqui irei falar sobre alguns aspectos muito importantes do jogo.Numa qualquer edição normal do Big Brother os Concorrentes teria Tarefas a desempenhar, que lhes valeriam pontos a </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/9035960548687159663/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=9035960548687159663' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/9035960548687159663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/9035960548687159663'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/03/big-brother-zombie-tarefas-conflictos-e.html' title='Big Brother Zombie - Tarefas, Conflictos e Zombies!'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-6796107238552822913</id><published>2009-02-28T10:11:00.009Z</published><updated>2009-05-12T10:28:33.869+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Concorrentes</title><summary type='text'>"Let's meet our Contestants for tonight! Beggining with Marco, a former Marine who has been in jail for assault!" Here I talk about generating characters for the BBZ game.The characters in BBZ are called Contestants. All Contestants are in the BBZ home for one reason: to be the sole survivor of the game for as long as it lasts in order to win the million dollar prize at the end. They have </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/6796107238552822913/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=6796107238552822913' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6796107238552822913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/6796107238552822913'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/02/big-brother-zombie-concorrentes.html' title='Big Brother Zombie - Concorrentes'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-4962937808942384035</id><published>2009-02-24T18:39:00.007Z</published><updated>2009-05-12T10:29:12.123+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie - Três Questões</title><summary type='text'>A while ago, Troy Costisik proposed the Big Three Questions an aspiring game design should answer in order to guide and orient his game. I've found that these can be used to guide and orient the attention of prospective players to the important aspects in the game, as well.So, without further ado, the Big Three Questions for Big Brother Zombie.What is my game about?It's about conflict, trust and </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/4962937808942384035/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=4962937808942384035' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4962937808942384035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4962937808942384035'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/02/big-brother-zombie-tres-questoes.html' title='Big Brother Zombie - Três Questões'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-3087348031344855168</id><published>2009-02-13T00:30:00.007Z</published><updated>2009-02-28T11:06:26.515Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Brother Zombie'/><title type='text'>Big Brother Zombie</title><summary type='text'>One house.Twelve contestants.Three hundred cameras.One zombie.Who will win? Who will come out alive?Watch, soon, on a television near you!Uma casa.Doze concorrentes.Trezentas câmaras.Um zombie.Quem será o vencedor? Quem sairá vivo?Assista, brevemente, numa televisão perto de si!</summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/3087348031344855168/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=3087348031344855168' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/3087348031344855168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/3087348031344855168'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/02/big-brother-zombie.html' title='Big Brother Zombie'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-1020577894947528522</id><published>2009-01-15T12:19:00.005Z</published><updated>2009-05-12T10:29:56.790+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Theory'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Darkness'/><category scheme='http://www.blogger.com/atom/ns#' term='The Shadow of Yesterday'/><title type='text'>RPG e ficção social deviam ser indissociáveis</title><summary type='text'>Algo que me tem atraído nos últimos tempos, digamos nos últimos 4 ou 5 anos, é a ficção social. O termo surge pela caneta de Ursula LeGuin ao chamar ficção científica social às suas obras, porque vai beber muita da inspiração às ciências sociais, como antropologia, linguística, estudos culturais, sociologia, psicologia. No entanto, o termo é um pouco mais antigo que isso, e pode ser revisto em </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/1020577894947528522/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=1020577894947528522' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1020577894947528522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/1020577894947528522'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/01/rpg-e-fico-social-deviam-ser.html' title='RPG e ficção social deviam ser indissociáveis'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-9038934470662336705</id><published>2009-01-04T20:04:00.003Z</published><updated>2009-05-12T10:30:28.090+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manual 3DeT'/><category scheme='http://www.blogger.com/atom/ns#' term='Jambô'/><category scheme='http://www.blogger.com/atom/ns#' term='Crítica'/><category scheme='http://www.blogger.com/atom/ns#' term='3DeT'/><category scheme='http://www.blogger.com/atom/ns#' term='Defensores de Tóquio'/><category scheme='http://www.blogger.com/atom/ns#' term='Resenha'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying Games'/><title type='text'>Manual 3D&amp;T Alpha: Crítica ou Resenha - Parte I</title><summary type='text'>Desde que comecei as minhas andanças na Internet pelos vários sites e blogues brasileiros acerca de Roleplaying Games que me tenho deparado com algumas surpresas e chegado a algumas conclusões. Além da constatação de que o Brasil tem um mundo editorial de RPG gigante (em comparação com Portugal!) e uma comunidade vibrante e interessada, dois factos que de certeza advêm da dimensão claramente </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/9038934470662336705/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=9038934470662336705' title='12 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/9038934470662336705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/9038934470662336705'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2009/01/manual-3d-alpha-crtica-ou-resenha-parte.html' title='Manual 3D&amp;T Alpha: Crítica ou Resenha - Parte I'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-7387777610761200723</id><published>2008-12-09T17:43:00.005Z</published><updated>2009-05-12T10:31:18.184+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solar System'/><category scheme='http://www.blogger.com/atom/ns#' term='Eero Tuovinen'/><category scheme='http://www.blogger.com/atom/ns#' term='Filth and Fury'/><category scheme='http://www.blogger.com/atom/ns#' term='Creative Commons'/><category scheme='http://www.blogger.com/atom/ns#' term='Clinton R. Nixon'/><category scheme='http://www.blogger.com/atom/ns#' term='claypunk'/><category scheme='http://www.blogger.com/atom/ns#' term='Sistema Solar'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Filth &amp; Fury: Introdução</title><summary type='text'>Cidadão,  Do cimo da Torre do Legado o Rei-Deus Zha'ul governa Uruzhaleyn com um punho de ferro e um olhar entorpecido no seu sono milenar, as suas serpentes flamejantes Sarap purificam cremando os infiéis e os dissidentes como se fossem cadáveres descartados, prendendo todos aqueles que ousem levantar a voz contra ele. Mais abaixo, as grandes guildas da cidade monopolizam toda a espécie de </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/7387777610761200723/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=7387777610761200723' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/7387777610761200723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/7387777610761200723'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2008/12/filth-fury-introduo.html' title='Filth &amp; Fury: Introdução'/><author><name>Rui Anselmo</name><uri>http://www.blogger.com/profile/16271584747935295365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_wEadfzGfhmQ/STrbAd2FWsI/AAAAAAAAABc/j5a0zwEDw_A/s1600-R/c0646c43f01fd115fa61052bfc7c62fa%3Fsize%3D90'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-5138593127168067202</id><published>2008-12-06T16:35:00.010Z</published><updated>2009-05-12T10:31:43.601+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solar System'/><category scheme='http://www.blogger.com/atom/ns#' term='Eero Tuovinen'/><category scheme='http://www.blogger.com/atom/ns#' term='Excerto'/><category scheme='http://www.blogger.com/atom/ns#' term='Capa e Espada'/><category scheme='http://www.blogger.com/atom/ns#' term='Excerpt'/><category scheme='http://www.blogger.com/atom/ns#' term='Vignette'/><category scheme='http://www.blogger.com/atom/ns#' term='Sistema Solar'/><title type='text'>Sistema Solar - Esboço de Visão Geral da Experiência de Jogo</title><summary type='text'>EsboçosApesar de grande parte deste documento ser dedicado a explicar as regras e procedimentos do Sistema Solar, a experiência prática de jogo deve ser também tida em conta. Uma sugestão das possibilidades será providenciada pelos esboços de jogo espalhados pelas regras, em tudo parecidos com o que se segue.O Sistema Solar está neste momento a ser jogado por várias pessoas em todo o mundo, sendo</summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/5138593127168067202/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=5138593127168067202' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5138593127168067202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5138593127168067202'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2008/12/sistema-solar-esboo-de-jogo-e-viso.html' title='Sistema Solar - Esboço de Visão Geral da Experiência de Jogo'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-4170835774498554848</id><published>2008-12-03T22:57:00.002Z</published><updated>2009-05-12T10:32:31.427+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Grim and Gritty'/><category scheme='http://www.blogger.com/atom/ns#' term='Videogames'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutants and Masterminds'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Darkness'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><category scheme='http://www.blogger.com/atom/ns#' term='WoD'/><category scheme='http://www.blogger.com/atom/ns#' term='Teoria'/><category scheme='http://www.blogger.com/atom/ns#' term='Mundo das Trevas'/><category scheme='http://www.blogger.com/atom/ns#' term='Jason Bourne'/><category scheme='http://www.blogger.com/atom/ns#' term='Videojogo'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampire'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampiro'/><category scheme='http://www.blogger.com/atom/ns#' term='GURPS'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>O que podemos aprender com os videojogos? I</title><summary type='text'>Esta é uma coluna que pretende criar uma relação de comensalismo entre dois tipos de diversão radicalmente diferentes, alimentando um sem detrimento do outro. Para nós, roleplayers, será ir buscar ao riquíssimo mundo dos videojogos toda a espécie de mecânica que possa servir para um roleplay. Será sempre feita uma pequena apresentação do videojogo em questão, da maneira como determinado aspecto </summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/4170835774498554848/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=4170835774498554848' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4170835774498554848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/4170835774498554848'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2008/12/o-que-podemos-aprender-com-os.html' title='O que podemos aprender com os videojogos? I'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6486670925481618230.post-5873454921989611628</id><published>2008-12-03T18:12:00.008Z</published><updated>2009-05-12T10:32:55.138+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solar System'/><category scheme='http://www.blogger.com/atom/ns#' term='Eero Tuovinen'/><category scheme='http://www.blogger.com/atom/ns#' term='Grey Ghost Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Arkenstone Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Steffan O’Sullivan'/><category scheme='http://www.blogger.com/atom/ns#' term='Creative Commons'/><category scheme='http://www.blogger.com/atom/ns#' term='Fudge'/><category scheme='http://www.blogger.com/atom/ns#' term='Clinton R. Nixon'/><category scheme='http://www.blogger.com/atom/ns#' term='The Shadow of Yesterday'/><category scheme='http://www.blogger.com/atom/ns#' term='Sistema Solar'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Near'/><title type='text'>Sistema Solar: Introdução - Sistema Solar: Introduction</title><summary type='text'>Um dos projectos no qual já estamos a conjugar esforços é a tradução para português e publicação da versão genérica do sistema de jogo, o Solar Sytem, por detrás do jogo de interpretação de papéis The Shadow of Yesterday de Clinton R. Nixon. Esta versão do sistema, também chamada de Sistema Solar, mas publicada em Inglês pelo finlandês Eero Tuovinen, criador de jogos como o Zombie Cinema (um jogo</summary><link rel='replies' type='application/atom+xml' href='http://ideonauta.blogspot.com/feeds/5873454921989611628/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6486670925481618230&amp;postID=5873454921989611628' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5873454921989611628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6486670925481618230/posts/default/5873454921989611628'/><link rel='alternate' type='text/html' href='http://ideonauta.blogspot.com/2008/12/sistema-solar-introduo-sistema-solar.html' title='Sistema Solar: Introdução - Sistema Solar: Introduction'/><author><name>JRNMariano</name><uri>http://www.blogger.com/profile/00080956735831831042</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_StOC1vATEfc/STqXME5-QJI/AAAAAAAAAAM/gXMQI2jJajE/S220/picture-12.jpg'/></author><thr:total>0</thr:total></entry></feed>
